evocation, fire, magical
- Casting Time: 2 actions; Somatic and Verbal
- Range: 500 feet
- Area: 4, 30-foot radius bursts
- Save: Reflex save
While outside, you call down four blazing meteors that explode. Each meteor deals a number of d10s bludgeoning damage equal to your Proficiency Score to any creatures in the 10-foot radius burst at the center of each area of effect. The meteor then explodes, dealing a number of d6s fire damage equal to half your Proficiency Score to any creatures in each 30-foot radius burst. The meteors’ central 10-foot radius bursts cannot overlap, but a creature does take additional fire damage with overlapping explosions it is caught in. Each creature in the area can attempt a Reflex saving throw, which applies to all types of damage. On a successful save the target takes half damage, on a failure the target takes full damage, and on a critical failure the target takes double damage. Meteor Swarm is on the Arcane and Primal Spell Lists.