What appeared to be a chest filled with treasure comes to life as it grows long, glistening tentacles and a number of sharp teeth.
There exist 1 variant: Augmented Mimics.
Environment: Any
Organization: 1
Proficiency Score: +5
Medium; [dependent]; aberration
Armor Class: 19 (+1 Dex, +3 Natural, +5 Proficiency Score)
Hit Points: 88 (8d8+24)
Speed: 15 feet
Initiative: +1 (advantage)
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Saves:
- Fortitude +8
- Reflex +1
- Will +1
Skills:
- Athletics +8
- Deception +5 (double advantage when using Change Shape)
- Dungeoneering +5
- Perception +6
Immunities:
- Effects with the acid tag
Senses: Passive Perception 16, dark vision 60 feet
Languages: Common
Slime. A Mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. Opponents Grabbed by the Mimic cannot get free while the Mimic is alive without removing the adhesive first. A weapon that strikes a Mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A wielder that fails the Reflex save can attempt a DC 18 Athletics check to needed to pry their weapon off of the Mimic. Strong alcohol or universal solvent dissolves the slime and can be applied with a successful melee or ranged attack, though the Mimic can still inflict the Grabbed condition afterwards. A Mimic can dissolve its slime at will with a free action. The slime breaks down 2d4+1 rounds after a Mimic dies.
Actions
Change Shape. As a Double Action, a Mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. A Mimic cannot substantially alter its size and its body is hard and has a rough texture, no matter what appearance it might present. A Mimic can change into another form as a double action or its own appearance as a single action.
Constrict. As part of the same action to maintain the Grabbed condition, a Mimic can constrict and inflict 2d8+3 bludgeoning damage.
Slam. Melee Strike +8/+3/-2 (unarmed) with 2d8+3 bludgeoning damage and inflicts the Grabbed condition (DC 18) with additional penalties from the Slime ability.
Equipment
- Incidental