illusion, magical, visual
- Casting Time: 2 actions; Somatic and Verbal
- Duration: 1 minute per Proficiency Score (D)
Three illusory images swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead. If you have all three images up, there is a 25% chance of hitting you, a 1 on a 1d4. With two images up, there is a 33% chance of hitting you, a 1 or 2 on a 1d6. With only one image the chances are 50%, a 1, 2, or 3 on a 1d6. If an image is hit, it is destroyed. If the attack roll is a critical success and would hit one of the images, it becomes a success against you and one of the images is also destroyed. Once all the images are destroyed, the spell is dismissed. Mirror Image is on the Arcane and Occult Spell Lists.
Heighten (+2): For each Spell Slot of the Heightened Spell Levels (4, 6, 8, 10), increase the number of illusory images by 1 and adjust the chances of hitting you accordingly.
Level 4 or 5 Spell Slot. You create 4 images with an initial chance of being hit reduced to 20%, a 1 or 2 on a 1d10.
Level 6 or 7 Spell Slot. You create 5 images with an initial chance of being hit reduced to 17%, a 1 on a 1d6.
Level 8 or 9 Spell Slot. You create 6 images with an initial chance of being hit reduced to 14%, a 1 through 14 on a 1d100.
Level 10 Spell Slot. You create 7 images with an initial chance of being hit reduced to 12%, a 1 on a 1d8.