This squat humanoid seems to be nearly all head—an unfortunate circumstance, considering how ugly its puffy blue face is.
Environment: Any underground
Organization: 1-12
Proficiency Score: +0
Small; Neutral/Repute; fey, humanoid
Armor Class: 14 (+2 Dex, +1 Dodge, +1 Size)
Hit Points: 36 (6d6)
Speed: 20 feet, Climb 20 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
8 (–2) | 14 (+2) | 11 (+0) | 8 (–2) | 15 (+2) | 8 (–2) |
Saves:
- Fortitude +0
- Reflex +2
- Will +2
Skills:
- Athletics +0
- Nature +2
- Perception +2
- Stealth +2
- Thievery +2
Resistances:
- 2 against all damage except those with cold iron tags
Senses: Passive Perception 12, dark vision 120 feet, scent
Languages: Undercommon
Empathy (vermin). A Mite Gremlin can influence those with the vermin tag, gaining a 2d4 Insight bonus and advantage on such rolls.
Light Sensitivity. A Mite Gremlin is Dazzled in areas of bright sunlight or within the radius of a Heightened Light spell.
Spells.
Spell Attack +2, Spell DC 12
At Will:
1 per 24 hour:
Actions
Dagger (1 hand). Melee Strike +2/-3/-8 (agile, finesse, thrown 15 feet, versatile slashing) with 1d4-1 piercing damage.
Hand Dart (1 hand). Ranged Strike +2/-3/-8 (agile, range 20 feet, propulsive) with 1d4-1 piercing damage.
Equipment
- Dagger
- Hand Dart (10)