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Mite Gremlin ~ CR 1/4

This squat humanoid seems to be nearly all head—an unfortunate circumstance, considering how ugly its puffy blue face is.

Environment: Any underground

Organization: 1-12


Proficiency Score: +0

Small; Neutral/Repute; fey, humanoid


Armor Class: 14 (+2 Dex, +1 Dodge, +1 Size)

Hit Points: 36 (6d6)

Speed: 20 feet, Climb 20 feet

Initiative: +2


STR DEX CON INT WIS CHA
8 (–2) 14 (+2) 11 (+0) 8 (–2) 15 (+2) 8 (–2)

Saves: 

  • Fortitude +0
  • Reflex +2
  • Will +2

Skills: 

  • Athletics +0
  • Nature +2
  • Perception +2
  • Stealth +2
  • Thievery +2

Resistances:

  • 2 against all damage except those with cold iron tags

Senses: Passive Perception 12, dark vision 120 feet, scent

Languages: Undercommon


Empathy (vermin). A Mite Gremlin can influence those with the vermin tag, gaining a 2d4 Insight bonus and advantage on such rolls.

Light Sensitivity. A Mite Gremlin is Dazzled in areas of bright sunlight or within the radius of a Heightened Light spell.

Spells.

Spell Attack +2, Spell DC 12

At Will:

1 per 24 hour:

Actions

Dagger (1 hand). Melee Strike +2/-3/-8 (agile, finesse, thrown 15 feet, versatile slashing) with 1d4-1 piercing damage.

Hand Dart (1 hand). Ranged Strike +2/-3/-8 (agile, range 20 feet, propulsive) with 1d4-1 piercing damage.


Equipment

  • Dagger
  • Hand Dart (10)