divination, magical, psychic
- Casting Time: 2 actions; Somatic and Verbal
- Range: 30 feet
- Target: 1 creature
- Duration: indefinite (C+); see text
- Save: Will save
You alter the target’s memories, either erasing a memory, enhancing a memory’s clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell. On a successful save, the target is unaffected but thinks your spell was something harmless instead of Modify Memory, unless it identifies the spell. On a failure, during the first 5 minutes of the spell’s duration, you can spend an action to concentrate on the spell and modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 minutes of memory. Any memories you have altered remain changed. If the target moves out of range before the 5 minutes is up, you cannot alter any further memories. Modify Memory is on the Occult Spell List.
Heighten (+2): Using a Level 6 Spell Slot and higher, you can cast the spell on a willing target in order to suppress all memory of a particular topic, detailed in 50 words or fewer. The spell patches these omissions with indistinct haze.