This immense lizard moves with a slow but relentless gait. Its feet end in large talons.
Environment: Warm forests, warm plains
Organization: 1-8
Proficiency Score: +3
Medium; Neutral/Neutral; animal, reptile
Armor Class: 18 (+2 Dex, +3 Natural, +3 Proficiency)
Hit Points: 88 (8d8+24)
Speed: Land 30 feet, Swim 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 15 (+2) | 17 (+3) | 2 (-4) | 12 (+1) | 6 (-2) |
Saves:
- Fortitude +6
- Reflex +5
- Will +1
Skills.
- Athletics +6
- Perception +4
- Stealth +5 (advantage in forests or plains)
Senses: Passive Perception 14; Low Light Vision 30 feet; Scent
Languages: None
Poison (Bite). Any creature struck by a Monitor Lizard’s listed Strikes must make a DC 15 Fortitude Save or the poison begins to spread.
- Save: Fortitude DC 15
- Onset: 1 minute
- Frequency: 1 hour
- Duration: 6 hours
- Counteract: 2
Sage 1. 1d3 Dexterity Damage.
Stage 2. 1d4 Dexterity Damage.
Actions
Bite. Melee Strike +6/1/-4 (unarmed) with 2d8+3 bludgeoning damage plus the Grabbed (DC 15) Condition plus Poison.