Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
Environment: Temperate oceans, cold oceans
Organization: 1
Proficiency Score: +2
Small; Neutral/Neutral; animal, aquatic
Armor Class: 15 (+3 Dex, +1 Natural, +1 Size, +0 Proficiency)
Hit Points: 40 (4d6+16)
Speed: Land 20 feet, Swim 30 feet
Initiative: +3
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 17 (+3) | 18 (+4) | 2 (-4) | 13 (+1) | 3 (-4) |
Saves:
- Fortitude +4
- Reflex +3
- Will +1
Skills:
- Acrobatics +3
- Athletics +1
- Stealth +3 (2d4 Insight)
Senses: Passive Perception 11; Low Light Vision 60 feet
Languages: –
Many Appendages (8). An Octopus has the listed appendages and can Grab a creature with each. In this way, it can have multiple creatures Grabbed at one time. An Octopus can maintain up to 1 Grabbed condition with a Single Action.
Actions
Bite. Melee Strike +3/-2/-7 (unarmed) with 1d6+1 damage and 1 Strength damage.
Cloud (Ink Cloud, 10-foot aura). As a Single Action, an Octopus can emit a cloud. This cloud provides the Concealed condition to all within it and the area is treated as complete darkness which requires magical light or superior dark vision to see through. It lasts for a minute.
Jet (100 feet). As a Triple Action, an Octopus can move the listed distance. This has the move tag but does not provoke Attacks of Opportunity.
Tentacle. Melee Strike +3/-2/-7 (unarmed) with the Grabbed (DC 14) Condition.