This large spider-like monster has an eerie, humanoid face surrounded by a shaggy mane of fur.
Environment: Warm hillls
Organization: 1-6
Proficiency Score: +6
Large; Neutral/Community; animal, mystical, vermin
Armor Class: 19 (+3 Dex, +1 Natural, -1 Size, +6 Proficiency)
Hit Points: 121 (11d8+33)
Speed: 40 feet, Climb 20 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 17 (+3) | 16 (+3) | 7 (–2) | 13 (+1) | 10 (+0) |
Saves:
- Fortitude +9
- Reflex +9
- Will +1
Skills:
- Athletics +11
- Perception +7
- Stealth +11
Senses: Passive Perception 17, dark vision 60 feet
Languages: Aklo
Poison (Phase Spider Venom). Any creature struck by a Phase Spider’s bite must make a Fortitude save or the poison begins to spread.
- Save: Fortitude DC 21
- Onset Immediate
- Frequency: 1 round
- Duration 8 rounds
- Counteract 2
Stage 1. 1d2 Constitution damage.
Stage 2. 1d3 Constitution damage.
Spells.
Spell Attack +11; Spell DC 21
At Will:
- Ethereal Jaunt (Free Action from Ethereal Plane to Material Plane, Single Action from Material Plane to Ethereal Plane)
Actions
Bite. Melee Strike +11/+6/+1 (unarmed, versatile bludgeoning) with 2d8+5 piercing damage plus Poison and the Grabbed condition (DC 21).
Equipment
Incidental