Proficiency Score: +14
Medium; Neutral/Neutral; human, humanoid
Armor Class: 32 (+4 Dex, +4 Armor [+1 Rune], +14 Proficiency Score)
Hit Points: 225 (25d8+25)
Speed: 40 feet
Initiative: +4 (advantage)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (–1) |
Saves: Fortitude +15, Reflex +18, Will +17
Skills: Acrobatics +18, Athletics +17, Insight +17, Perception +17, Medicine +17
Senses: Passive Perception 27
Languages: Common
Style Strike. Once per round a prison lieutenant can use one of the following:
- Defensive Spin: as a double action, a prison lieutenant can make an attack and, if the attack hits, gain a +4 Dodge bonus to AC.
- Elbow Smash: if the prison lieutenant hits with an attack on their first or second action, they can make an attack with their fist on their third action that ignore the multiattack penalty.
- Flying Kick: as a single action to Strike a target, the prison lieutenant can also move up to 10 feet next to the target.
- Foot Stomp: as a single action, a prison lieutenant can make an attack and, if the attack hits, restrict the target’s movement to always remain next to the prison lieutenant unless the target succeeds at a check with a DC 27 as a double action.
- Hammerblow: as a double action, a prison lieutenant can make an attack with their fist and, if the attack hits, deal double damage.
- Head-Butt: as a single action, a prison lieutenant can make an attack with their fist and, if the attack hits, the target must make a Fortitude save with a DC 27 or be Slowed 1 for 1 round.
- Knockback Kick: as a single action, a prison lieutenant can make an attack with their fist and, if the attack hits, the target is pushed away from the prison lieutenant 10 feet.
- Leg Sweep: as a single action, a prison lieutenant can make an attack with their fist and, if the attack hits, it inflicts the Prone condition to the target.
- Shattering Blow: as a double action, a prison lieutenant can make an attack with their fist and, if the attack hits, it bypasses all resistance and hardness.
- Spin Kick: as a single action, a prison lieutenant can make an attack with their fist and gain advantage on the attack roll.
- Stunning Fist: twice per 24 hours, a prison lieutenant can make an attack with their fist and, if the attack hits, the target must make a Fortitude save with a DC 27 or gain one of the following conditions:
- Fatigued
- Stunned for a round
Actions
Fist. Melee Attack +18 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 3d8+2d6+4 bludgeoning damage.
Equipment
- Hide; +1 Armor Potency Rune
Build Notes
Heritage
Traits (Total Spent: 145, Possible Points: 4 Unspent)
- Ability Score Boost (Strength, Wisdom x2, Constitution)
- Armor Proficiency (Light, Medium)
- Armor Training (x3)
- Defensive Spin
- Elbow Smash
- Fast Movement
- Flying Stomp
- Foot Stomp
- Hammerblow
- Head-Butt
- Improved Initiative
- Knockback Kick
- Leg Sweep
- Saving Proficiency
- Shattering Blow
- Skill Proficiency (Acrobatics, Athletics, Insight, Perception, Medicine)
- Spin Kick
- Stunning Fist (x2)
- Weapon Proficiency (Improvised, Martial Melee, Natural)
- Weapon Training (Brawling x2)
Non-Accessible
- Extra Hit Dice