Proficiency Score: +15
Medium; Principle/Community; elf, human, humanoid
Armor Class: 33 (+3 Dex, +5 Armor, +15 Proficiency Score)
Hit Points: 230 (23d8+46)
Speed: 30 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 20 (+5) | 8 (–1) |
Saves: Fortitude +17, Reflex +18, Will +20 (+1d4 against effects with the enchantment tag)
Skills: Acrobatics +18, Athletics +18, History +15, Insight +20, Medicine +20, Perception +20, Society +15, Stealth +18, Survival +20
Immunities: sleep effects with the magical tag
Resistances: 25 against effects with the magical tag
Senses: Passive Perception 30
Languages: Common
Ki Pool. A prison warden has 20 points which can be spent on any of the following:
- Abundant Step: as a single action, a prison warden can spend two points and gain the benefits of the Dimension Door spell as if they had cast it.
- Additional Strike: as a free action, a prison warden can spend a point and gain an additional attack as part of their Flurry of Blows.
Stunning Fist. Six times per 24 hours a prison warden can make an attack with their fist and, if the attack hits, the target must make a Fortitude save with a DC 28 or gain one of the following conditions:
- Blinded or Deafened for 24 hours
- Fatigued
- Paralyzed for 10 minutes
- Sick 2 for a minute
- Slowed 1 for a minute
- Stunned for a round
Actions
Fist. Melee Attack +18 (agile, finesse, free hand, nonlethal, unarmed) 3d8+3 bludgeoning damage.
Flurry of Blows. As a single action once per round, a prison warden can make a total of four attacks with their fist.
Equipment
- Half Plate
Build Notes
Heritage
- Ability Boost (Talented)
- Alluring Immunities
- Magical Resistance
- Speed
Traits (Total Spent: 159, Possible Points: 0 Unspent)
- Ability Score Boost (Strength x3, Dexterity x3)
- Abundant Step
- Additional Strike
- Armor Proficiency (Heavy, Light, Medium)
- Armor Training (x4)
- Flurry of Blows (x3)
- Improved Initiative
- Ki Pool
- Saving Proficiency
- Skill Proficiency (Acrobatics, Athletics, History, Insight, Medicine, Perception, Society, Stealth, Survival)
- Stunning Fist (x6)
- Unarmed Strike
Non-Accessible
- Extra Hit Dice
- Full resistance against effects with the magical tag