- Price: Unique
- Damage: 1d8 piercing damage
- Range: 40 feet
- Reload: 1 action and expending a Spell Slot, has a number of shots equal to the Level of the Spell Slot before needing to be reloaded
- Bulk: 2
- Wielding: 1+
- Group: Firearm
- Tags: Fatal d10, Misfire (1)
You can spend an action change wielding the firearm with 1 hand to 2 hands. This grants you advantage to attack rolls and increases the range to 50 feet. It is a free action to return to using 1 hand.
The runes worked into the firearm to change the magical energy from Spell Slots to the force and bullets used, are variable. It deals random damage types each time it is fired. This can be altered by spending a second action with the interact tag when placing a Spell Slot in the firearm. When you take this second action, the damage type stabilizes, and you choose what type is applied until you either change the type with an interact action or you reload the firearm.
1d100 | Damage Type |
1-50 | Piercing (type remains unchanged) |
51-60 | Bludgeoning |
61-70 | Slashing |
71-75 | Force |
76-80 | Fire |
81-85 | Electricity |
86-90 | Sonic |
91-95 | Cold |
96-100 | Acid |