air, conjuration
- Casting Time: 1 action; Somatic
- Range: 500 feet
- Target: 1 creature
- Save: Fortitude save
Giving the air a push, you assault the target with a powerful gust of wind. On a failed save, the target is pushed up to 5 feet away from you while, on a critical failure, the target pushed 5 feet away from you and is knocked down, gaining the Prone condition.