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Quarry

Prerequisite: Favored Enemy

Tags: Mobility

Cost: 5 Points

You can, as a single action, denote one target within your line of sight as your quarry. Whenever you are following the tracks of your quarry, you can Take 10 on your Survival checks while moving at normal speed without penalty. In addition, you receive a 1d6 Insight bonus on attack rolls made against your quarry. You can have no more than one quarry at a time and the creature must have a tag which corresponds to one of your favored enemy tags as per your Favored Enemy. You can dismiss this effect at any time as a free action but you cannot select a new Quarry for 24 hours. If you see proof that your Quarry is dead, you can select a new Quarry after waiting 1 hour.