healing, magical, necromancy
- Casting Time: 2 actions; Somatic and Verbal
- Range: touch
- Target: 1 willing or unconscious, living creature
- Duration: 1 minute per Proficiency Score (D)
The target temporarily gains Regeneration 20, which restores 20 Hit Points to it at the start of each of its turns. While it has Regeneration 20, the target cannot die from damage and the value of the Dying condition cannot exceed 3. If the target takes damage with the acid or fire tags, its Regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from Regeneration, it also regrows one damaged or ruined organ, if any. During the spell’s duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the stump. Regenerate is on the Divine and Primal Spell Lists.
Heighten (+2): For each Spell Slot of the Heightened Spell Levels (9), increase the Regeneration amount by 10.
Level 9 Spell Slot and higher. Increase the Regeneration to 30.