This rhinoceros has a low-slung head with twisted ears that lie back along its neck.
There exist a variant: Woolly Rhinoceros
Environment: Warm Plains
Organization: 1-12
Proficiency Score: +5
Large; True Neutral; Animal, Mammal
Armor Class: 19 (+5 Natural, -1 Size, +5 Proficiency Score)
Hit Points: 120 (10d8+40)
Speed: Land 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 10 (+0) | 19 (+4) | 2 (-4) | 13 (+1) | 5 (-2) |
Saves:
- Fortitude +9
- Reflex +0
- Will +1
Skills:
- Perception +6
Senses: Passive Perception: 16; Normal Vision 60 feet; Scent
Languages: None
Bullrush. A Rhinoceros has advantage on Combat Maneuvers to Shove a creature.
Actions
Gore. Melee Strike +9/+4/-1 (unarmed) with 2d4+4 bludgeoning damage.
Trample. As a triple action, a Rhinoceros can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 3d6 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 19 Reflex saves, half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a Reflex save unless they use two or more reactions.