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Salamander ~ CR 6

This snake-bodied humanoid hisses with anger. Spines of crackling flame dance along the creature’s blackened, fiery-red scales.

Environment: Elemental Plane of Fire

Organization: 1-5


Proficiency Score: +7

Medium; Repute/Community; Inferno, Outsider


Armor Class: 21 (+1 Dex, +3 Natural, +7 Proficiency Score)

Hit Points: 154 (11d10+44)

Speed: Land 20 feet

Initiative: +1


STRDEXCONINTWISCHA
16 (+3)13 (+1)18 (+4)14 (+2)15 (+2)13 (+1)

Saves: 

  • Fortitude +11
  • Reflex +8
  • Will +9

Skills: 

  • Acrobatics +8
  • Crafting (Weapons) +9
  • Deception +8
  • Insight +9
  • Intimidation +8
  • Lore (Planes) +9
  • Perception +9
  • Stealth +8

Immunities:

  • Effects with the fire tag

Resistances:

  • 10 against effects with the physical tag

Weaknesses:

  • Effects with the cold tag

Senses: Passive Perception: 19; Dark Vision 60 feet

Languages: Common, Ignan


Aura (Heat, 10-foot aura). A Salamander generates so much heat that it deals an additional 1d6 points of fire damage.

Actions

Constrict. As part of the same action to maintain the Grabbed condition, a Salamander can constrict and inflict 2d6 bludgeoning and 1d6 fire damage.

Spear. Melee Attack +10/+5/+0 (reach 10 feet, thrown 20 feet) 1d8+3 piercing and 1d6 fire damage.

Tail. Melee Strike +10/+5/+0 (reach 10 feet, unarmed) with 2d6+3 bludgeoning and 1d6 fire damage plus Grabbed Condition (DC 19).


Equipment

  • Spear