This snake-bodied humanoid hisses with anger. Spines of crackling flame dance along the creature’s blackened, fiery-red scales.
Environment: Elemental Plane of Fire
Organization: 1-5
Proficiency Score: +7
Medium; Repute/Community; Inferno, Outsider
Armor Class: 21 (+1 Dex, +3 Natural, +7 Proficiency Score)
Hit Points: 154 (11d10+44)
Speed: Land 20 feet
Initiative: +1
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Saves:
- Fortitude +11
- Reflex +8
- Will +9
Skills:
- Acrobatics +8
- Crafting (Weapons) +9
- Deception +8
- Insight +9
- Intimidation +8
- Lore (Planes) +9
- Perception +9
- Stealth +8
Immunities:
- Effects with the fire tag
Resistances:
- 10 against effects with the physical tag
Weaknesses:
- Effects with the cold tag
Senses: Passive Perception: 19; Dark Vision 60 feet
Languages: Common, Ignan
Aura (Heat, 10-foot aura). A Salamander generates so much heat that it deals an additional 1d6 points of fire damage.
Actions
Constrict. As part of the same action to maintain the Grabbed condition, a Salamander can constrict and inflict 2d6 bludgeoning and 1d6 fire damage.
Spear. Melee Attack +10/+5/+0 (reach 10 feet, thrown 20 feet) 1d8+3 piercing and 1d6 fire damage.
Tail. Melee Strike +10/+5/+0 (reach 10 feet, unarmed) with 2d6+3 bludgeoning and 1d6 fire damage plus Grabbed Condition (DC 19).
Equipment
- Spear