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Seaweed Leshy ~ CR 3

This vaguely humanoid plant creature has a body formed of soggy green seaweed and wears crude armor made from seashells.

Environment: Any coastline, any oceans

Organization: 1-16


Proficiency Score: +4

Small; Neutral/Individual; Plant, Aquatic


Armor Class: 19 (+2 Dex, +2 Natural, +1 Size, +4 Proficiency Score)

Hit Points: 70 (7d8+14)

Speed: Land 20 feet, Swim 20 feet

Initiative: +2


STRDEXCONINTWISCHA
10 (+0)15 (+2)14 (+2)9 (+0)15 (+2)12 (+1)

Saves: 

  • Fortitude +6
  • Reflex +2
  • Will +2

Skills: 

  • Athletics +0
  • Perception +6
  • Stealth +2
  • Survival +2

Immunities:

  • Effects with the electricity, poison, polymorph, psychic tags
  • Asleep, Paralyzed, Stunned Conditions

Senses: Passive Perception: 16; Low Light Vision 60 feet, Dark Vision 60 feet

Languages: Druidic, Sylvan, plantspeech


Air Cyst. Seaweed Leshys constantly grow small bulbs filled with air. As an action, they can detach a bulb and give it to another creature. If consumed as an action, this air cyst grants Water Breathing as per the spell for 10 minutes. Seaweed Leshys can have a maximum of four usable air cysts at any one time, and air cysts regrow at a rate of one per 24 hours.

Sneak Attack. The following is applied to any attack that a Seaweed Leshy has advantage with or against any enemy the Seaweed Leshy is flanking with an ally.

  • Add 1d8 damage

Actions

Slam. Melee Strike +6/+1/-4 (finesse, unarmed) with 4d6 bludgeoning damage.

Spray (20-foot line). Ranged Attack +6/+1/-4 with 1 bludgeoning damage plus Blinded condition DC 16 Fortitude Save.