Barely seen out of the corner of the eye, this wisp of shadow is vaguely humanoid in outline and writhes with unholy life.
There exists a variant: Greater Shadow
Environment: Any
Organization: 1-12
Proficiency Score: +4
Medium; True Neutral; Undead
Armor Class: 18 (+2 Dex, +2 Deflection, +4 Proficiency Score)
Hit Points: 56 (7d8+0)
Speed: Fly 40 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
– | 14 (+2) | – | 6 (-2) | 12 (+1) | 15 (+2) |
Saves:
- Fortitude +4
- Reflex +2
- Will +1
Skills:
- Acrobatics +6
- Perception +5
- Stealth +6
Immunities:
- All effects that lack the magical or supernatural tags
- Effects with the death, disease, poison, psychic, Saves: Fortitude, supernatural tags
- Asleep, Enervated, Fatigued, Paralyzed, Stunned Conditions
- Ability Damage, Falling Damage, Persistent Damage
- Combat Maneuvers, Instant Death
Resistances:
- 5 against effects with the magical or supernatural tags except those with the force tag
- 50% chance of non-damaging effects with the magical or supernatural tags failing
Senses: Passive Perception: 15; Dark Vision 60 feet
Languages: None
Incorporeal. A Shadow ignores environmental penalties that applied to creatures required to breath or creatures with a physical body. It can pass through objects and physical terrain, while objects or terrain with the magical or supernatural tags are treated as difficult terrain. While within an object, a Shadow can see beyond the object normally and gains the Covered condition. The Shadow has a 50% chance of being detected with blindsight, and is undetectable to blindsense, scent, and temorsense.
Spawn. A creature with the humanoid tag whose Strength Score is reduced to 0 becomes the most basic version of its creator’s type in 1d4 rounds. The spawn is under the command of the one that created them until the creator’s death, at which point they become a free-willed creature. They do not possess any of the abilities they had in life.
Undead Life. A Shadow reduces any damage inflicted because of its undead tag by 1.
Actions
Touch. Melee Strike +6/+1/-4 (finesse, unarmed) with 2d4 Strength damage.