This dog-sized lizard has two horns, one on either of its head, and green scales that crackle with sparks of lightning.
Environment: Warm marshes
Organization: 1-12
Proficiency Score: +3
Small; True Neutral; Animal, Mystical, Reptile
Armor Class: 16 (+2 Dex, +1 Size, +3 Proficiency Score)
Hit Points: 77 (7d10+7)
Speed: Land 40 feet, Swim 20 feet, Climb 20 feet
Initiative: +2 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 15 (+2) | 13 (+1) | 2 (-4) | 14 (+2) | 6 (-2) |
Saves:
- Fortitude +4
- Reflex +5
- Will +2
Skills:
- Athletics +3
- Perception +5
- Stealth +5
Immunities:
- Effects with the electricity tags
Senses: Passive Perception: 15; Dark Vision 60 feet
Languages: None
Actions
Bite. Melee Strike +5/+0/-5 (finesse, unarmed) with 3d4+2 bludgeoning damage.
Tail. Melee Strike DC 15 Reflex Save with 2d8 electricity damage. If two or more Shocker Lizards are within 20 feet of each other, they can create a burst with a 20-foot aura of one Shocker Lizard that deals 4d8 electricity damage to each creature within the burst which fails a DC 15 Reflex Save.