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Shocker Lizard ~ CR 2

This dog-sized lizard has two horns, one on either of its head, and green scales that crackle with sparks of lightning.

Environment: Warm marshes

Organization: 1-12


Proficiency Score: +3

Small; True Neutral; Animal, Mystical, Reptile


Armor Class: 16 (+2 Dex, +1 Size, +3 Proficiency Score)

Hit Points: 77 (7d10+7)

Speed: Land 40 feet, Swim 20 feet, Climb 20 feet

Initiative: +2 (Advantage)


STRDEXCONINTWISCHA
10 (+0)15 (+2)13 (+1)2 (-4)14 (+2)6 (-2)

Saves: 

  • Fortitude +4
  • Reflex +5
  • Will +2

Skills: 

  • Athletics +3
  • Perception +5
  • Stealth +5

Immunities:

  • Effects with the electricity tags

Senses: Passive Perception: 15; Dark Vision 60 feet

Languages: None


Actions

Bite. Melee Strike +5/+0/-5 (finesse, unarmed) with 3d4+2 bludgeoning damage.

Tail. Melee Strike DC 15 Reflex Save with 2d8 electricity damage. If two or more Shocker Lizards are within 20 feet of each other, they can create a burst with a 20-foot aura of one Shocker Lizard that deals 4d8 electricity damage to each creature within the burst which fails a DC 15 Reflex Save.