electricity, evocation, magical
- Casting Time: 2 actions; Somatic and Verbal
- Range: touch
- Target: 1 creature
Make a Spell Attack. On a hit, the target takes a number of d10s electricity damage equal to half your Proficiency Score. If the target is wearing metal armor or is made of metal, you gain advantage to your attack roll with Shocking Grasp and the target takes a number of d4s Persistent Damage with the electricity tag equal to the damage dice. On a critical hit, double the damage but not the Persistent Damage. Shocking Grasp is on the Arcane and Primal Spell Lists.