magical, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Range: touch
- Target: 1 creature or object
- Duration: indefinite or 1 week; see text
You harmlessly place your unique magical sigil, which is about a square inch in size, on the touched creature or object. The mark can be visible or invisible, and you can change it from one state to another by spending a Somatic Casting action during which you touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. An Erase spell can attempt to dispel Sigil. If another source of dispelling attempts it, or the Erase spell fails, the sigil remains untouched. If it is on a creature, it fades naturally over the course of a week. Sigil is on all Spell Lists.
Heighten (+3): For each of the listed Proficiency Scores (6, 12, 18) when half of the Score equals a Heighted Cantrip Spell Level (3, 6, 9), increase the duration.
Proficiency Score 6, 7, 8, 9, 10, or 11. The duration increases to a month when placed on a creature.
Proficiency Score 12, 13, 14, 15, 16, and 17. The duration increases to a year when placed on a creature.
Proficiency Score 18 and higher. The duration becomes indefinite when placed on a creature.