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Small Air Elemental ~ CR 1

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

Small Air Elementals are a variant of Large Air Elementals.

Environment: Any (Plane of Air)

Organization: 1-8


Proficiency Score: +2

Small; Neutral/Communal; aerial, outsider


Armor Class: 14 (+2 Dex, -1 Natural, +1 Size, +2 Proficiency)

Hit Points: 55 (5d10+5)

Speed: Fly 40 feet

Initiative: +2 (advantage)


STRDEXCONINTWISCHA
12 (+1)15 (+2)12 (+1)10 (+0)11 (+0)11 (+0)

Saves: 

  • Fortitude +3
  • Reflex +4
  • Will +0

Skills: 

  • Acrobatics +4
  • Lore (Plane of Air) +2
  • Perception +2
  • Stealth +4

Immunities:

  • Poison, and sleep
  • Paralysis, Persistent Damage, and Stunned conditions
  • Critical damage and precision-based damage, such as Sneak Attack

Senses: Passive Perception 12, dark vision 60 feet

Languages: Auran


Actions

Slam. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d4+2 bludgeoning damage.

Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 14 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.


Equipment

  • None