This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
Small Air Elementals are a variant of Large Air Elementals.
Environment: Any (Plane of Air)
Organization: 1-8
Proficiency Score: +2
Small; Neutral/Communal; aerial, outsider
Armor Class: 14 (+2 Dex, -1 Natural, +1 Size, +2 Proficiency)
Hit Points: 55 (5d10+5)
Speed: Fly 40 feet
Initiative: +2 (advantage)
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Saves:
- Fortitude +3
- Reflex +4
- Will +0
Skills:
- Acrobatics +4
- Lore (Plane of Air) +2
- Perception +2
- Stealth +4
Immunities:
- Poison, and sleep
- Paralysis, Persistent Damage, and Stunned conditions
- Critical damage and precision-based damage, such as Sneak Attack
Senses: Passive Perception 12, dark vision 60 feet
Languages: Auran
Actions
Slam. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d4+2 bludgeoning damage.
Whirlwind. As a Triple Action, an Air Elemental can spin rapidly as it moves up to twice its speed. During this movement, it can pass through any occupied area. A creature’s space that it moves through while using Whirlwind must make a DC 14 Reflex save or take the Air Elemental’s Slam damage. On a critical failure, a creature takes double damage and is picked up in the Air Elemental to be carried within it to the end of its movement, where it is then dropped.
Equipment
- None