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Heavy Chair Construct ~ CR 6

Heavy Chair Constructs are a variation of Chair Constructs.

Environment: Any urban

Organization: 1-6


Proficiency Score: +7

Medium; Neutral/Neutral; construct


Armor Class: 21 (+2 Dex, +2 Natural Armor, +7 Proficiency)

Hit Points: 140 (14d10)

Speed: 30 feet

Initiative: +2 (advantage)


STRDEXCONINTWISCHA
18 (+4)15 (+2)11 (+0)1 (–5)

Saves: 

  • Fortitude +0, see Immunities
  • Reflex + 9
  • Will + 0

Skills: 

  • None

Immunities:

  • Effects with the death, magical, mental, or necromancy tags
  • Ability damage, disease, nonlethal damage, poison, and sleep
  • Enervated, Fatigued, Paralysis, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Instant Death does not apply

Resistances:

  • 5 against damage with the bludgeoning, slashing, piercing, magical, or supernatural tags

Weaknesses:

  • Effects with the fire tag (ignore the resistances against the magical tag)

Senses: Passive Perception 10, dark vision 60 feet, low light vision 60 feet

Languages: -, if animated by another the Heavy Chair can understand commands given in one of that other creature’s languages


Actions

Slam. Melee Strike +11/+6/+1 (unarmed) with 3d10+4 bludgeoning damage.


Equipment

  • None