Heavy Chair Constructs are a variation of Chair Constructs.
Environment: Any urban
Organization: 1-6
Proficiency Score: +7
Medium; Neutral/Neutral; construct
Armor Class: 21 (+2 Dex, +2 Natural Armor, +7 Proficiency)
Hit Points: 140 (14d10)
Speed: 30 feet
Initiative: +2 (advantage)
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 15 (+2) | – | – | 11 (+0) | 1 (–5) |
Saves:
- Fortitude +0, see Immunities
- Reflex + 9
- Will + 0
Skills:
- None
Immunities:
- Effects with the death, magical, mental, or necromancy tags
- Ability damage, disease, nonlethal damage, poison, and sleep
- Enervated, Fatigued, Paralysis, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death does not apply
Resistances:
- 5 against damage with the bludgeoning, slashing, piercing, magical, or supernatural tags
Weaknesses:
- Effects with the fire tag (ignore the resistances against the magical tag)
Senses: Passive Perception 10, dark vision 60 feet, low light vision 60 feet
Languages: -, if animated by another the Heavy Chair can understand commands given in one of that other creature’s languages
Actions
Slam. Melee Strike +11/+6/+1 (unarmed) with 3d10+4 bludgeoning damage.
Equipment
- None