magical, plant, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Range: 60 feet
- Area: 10-foot radius burst
- Target: all plants
- Duration: 1 round per Proficiency Score (C)
- Save: Reflex save
By controlling the natural energies of the world, you cause an area of plants to come to life. All medium or larger plants in the area are treated as animated objects. All other plants cause the area to become magically altered into difficult terrain and any creature entering the area must make a Reflex save or gain the Entangled condition. All animated plants can be commanded as part of your concentration action to attack a designated target. Animate Plants is on the Primal Spell List.