electricity, evocation, magical
- Casting Time: 2 actions; Somatic and Verbal
- Range: 30 feet
- Area: 5-foot square
- Duration: 1 minute per Proficiency Score (C+, D); see text
- Save: Reflex save; see text
You create a sphere of electricity in a square within range. The sphere deals a number of d6s electricity damage equal to half your Proficiency Score to each creature in the sphere’s square. Each creature must attempt a Reflex save. On a successful save the target takes half damage, on a failure the target takes full damage, and on a critical failure the target takes double damage.
Once per round, you can spend an action to concentrate on this spell and direct the sphere to roll to a spot within range. All creatures in the spot must make a Reflex save with the results as if you had created the sphere in their space. You can concentrate on the spell to move the sphere during the round you create it. The sphere cannot pass through a creature’s area while it is moving but it can stop in the space.
Any metal objects that come in contact with a Charged Sphere become electrified. Charged Sphere is on the Arcane and Primal Spell Lists.