air, magical, transmutation, water
- Casting Time: 10 minutes; Material, Somatic, and Verbal
- Area: 1 mile radius per Proficiency Score aura
- Duration: 1 hour per Proficiency Score
With some time, you change the weather in the area within the constraints of the season. While the most common use of this spell is to cause the weather to become more extreme, it can always be used to make the weather calm and normal for the season. The following effects can be made depending on the season:
Season | Weather |
Spring | Fog, hot weather, sleet storm, thunderstorm, tornado, or windstorm |
Summer | Hailstorm, heat wave, hurricane, torrential rain, thunderstorm, or windstorm |
Autumn | Fog, hot or cold weather, hurricane, sleet storm, thunderstorm, or windstorm |
Winter | Blizzard, frigid cold, snowstorm, thaw, or wind |
The GM can also modify this list depending on the region and normal weather range for the season. The weather continues for the duration of the spell unless you use a double action to cause a new effect which manifests 10 minutes later. Control Weather is on the Arcane and Primal Spell Lists.
Heighten (+2): Using a Level 9 Spell Slot and higher, you can cause any weather and are not restricted by the normal weather of the season or the region.