magical, [see text]
- Casting Time: 2 actions; Somatic and Verbal
- Range: 10 feet
- Target: see text
- Duration: (C); see text
You call on nature spirits to create simple effect for as long as you concentrate on the spell. The effects are minor and have severe limitations. Each time you concentrate on the spell, you can choose one of four options.
- Flames (evocation, fire). You light or snuff out a source of fire, up to the size of a small campfire.
- Growth (evocation). You cause a touched object to appear as it would in summer. This makes a flower blossom, a seed pod open, or a leaf bud bloom.
- Senses (illusion). You create a sensory effect from small movement, sensation, sound, or smell. Some examples include falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk.
- Weather (divination). You create a tiny sensor which lasts for a round and predicts the next weather in the area for the next 24 hours. The sensor takes on an appearance to show the results, such as a golden orb for clear skies, a cloud for rain, snowflakes for snow, and so on. If the weather does not change in the next 24 hours, it simple shows the current weather.
Druid Craft cannot deal damage or cause adverse conditions. Any actual change to an object (beyond snuffing out a fire or falling leaves) persists only as long as you concentrate on the spell. Druid Craft is on the Primal Spell List.