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Animal Trait: Spell Imbued

multiple

  • Cost: 1 Point

When your familiar takes this trait, you must select one of the following maneuvers.

  • Burrower. Gains a Burrow Speed of 5 feet.
  • Climber. Gains a Climb Speed of 25 feet.
  • Darkvision. Gains dark vision.
  • Damage Avoidance. Choose one type of save. It takes no damage when it succeeds at that save; this does not prevent effects from other damage.
  • Fast Movement. Increase the Speed of one of the familiar’s movement types from by 15 feet.
  • Flier. Gain a Fly Speed of 25 feet.
  • Manual Dexterity. It can use up to two of its limbs as if they were hands to use Manipulate actions.
  • Scent. Gains scent.
  • Swimmer. Gains a Swim Speed of 25 feet.
  • Speech. Understands and speaks one language you know.