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Animal Trait: Spell Linked

multiple

  • Cost: 1 Point

When your familiar takes this trait, you must select one of the following maneuvers.

  • Cantrip Connection. You can know one extra cantrip.
  • Life Link. If your familiar would be reduced to 0 hit points by damage, as a reaction with the concentrate tag, you can take the damage. If you do, you take all the damage and your familiar takes none. However special damages, such as ability damage and conditions, still apply to your familiar.
  • Same Sight. For a number of minutes per 24 hours equal to your Proficiency Score, you can as a single action link your senses with your familiars. This allows you to see, hear, smell, taste, and feel the world around them as they do. You and your familiar must be within one mile of each other and while you are viewing the world from their senses it takes you twice the number of actions to do anything with your own body due to the disorienting effect. It is a free action to unlink your senses.
  • Spell Battery. You gain one additional spell slot at least 3 levels lower than your highest-level spell slot.
  • Spell Delivery. If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell, with the number of actions needed to cast the spell. If you do, the familiar uses its 2 actions for the round to move toward the target of your choice and touch that target. If the familiar does not reach the target this turn, the spell has no effect.