conjuration, magical
- Casting Time: 1 action; Verbal
- Range: touch
- Area: 10-foot cube
- Duration: indefinite (D)
You create a passageway through wood, plaster, or stone that uses a piece of the Ethereal Plane. Only you can see or use the passageway. When you enter the passage, you vanish. You reappear when you exit the passageway. Light, sound, or other effects cannot pass through the passageway unless you are carrying them, such as a spell which affects you and an object you possess. No one, not even you can see through the passageway unless you enter it. If the spell is dispelled while you are in it, you are ejected harmless to the nearest free space. Effects with the detection, revelation, or scrying tags, can only reveal the presence of a Phase Door if they are cast with an equal or higher Spell Level than Phase Door. Phase Door is on the Arcane Spell List.
Heighten (+2): Using a Level 9 Spell Slot and higher, you can allow other creatures to pass through the Phase Door. When you cast the spell, you must name specific individuals who can enter and exit the Phase Door. Others are subject to the same benefits and restrictions you are when you pass through the passageway.