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Spellbook

A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for casters with an arcane source and a useful luxury for other spellcasters looking to discover additional spells. Each spellbook can hold up to 100 spells. The price listed is for a blank spellbook. For each spell already listed in a book, add an additional cost based on the following table:

Spell LevelCost
1st Level Spell5 sp
2nd Level Spell8 sp
3rd Level Spell13 sp
4th Level Spell2 gp
5th Level Spell3 gp
6th Level Spell6 gp
7th Level Spell9 gp
8th Level Spell14 gp
9th Level Spell23 gp
10th Level Spell38 gp

Spellbooks store the spells that an arcane caster knows. And, for the most part, an arcane caster may never need to ‘purchase’ new spells for their book. Most arcane casters (or others who like having such a tool) will add their new spells to their spellbooks themselves. Such additions cost nothing.

The reason there exists prices for spells in a spellbook by level is twofold. Firstly, for any partly filled spellbook, one can calculate its cost by totaling the individual cost that each spell (by its level) adds to the item. Secondly, if there is ever an instance where an arcane caster is unable to add the spell themself to the book, they may hire someone else to add the spell. If added this way, it is considered to be ‘automatically’ learned and the caster need only pay for the service in silver (or gold) and the trait points (they do not need to spend the ten minutes themselves or make an arcane check).