Environment: Temperate swamps, warm swamps
Organization: 1-40
Proficiency Score: +1
Tiny; Neutral/Neutral; mystical, vermin
Armor Class: 13 (+0 Dex, +2 Size, +1 Proficiency)
Hit Points: 66 (6d10+6)
Speed: 10 feet, Fly 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 10 (+0) | 12 (+1) | 1 (–5) | 12 (+1) | 6 (–2) |
Saves:
- Fortitude +1
- Reflex +1
- Will +1
Skills:
- Acrobatics +1
- Stealth +1
Senses: Passive Perception 11, dark vision 60 feet, low light vision 60 feet, scent
Languages: –
Disease (Bacteria Fever). Applied in injury.
- Save: Fortitude DC 12
- Onset: Immediate
- Frequency: 24 hours
- Duration: 3 day
- Counteract: 1
Stage 1. 1 Dexterity damage and 1 Constitution damage.
Stage 2. 1d2 Dexterity damage and 1d2 Constitution damage.
Stage 3. 1d3 Dexterity damage and 1d3 Constitution damage.
A creature that successfully saves against Bacteria Fever becomes Bolstered against it.
Actions
Bite. Melee Strike +2/-3/-8 (unarmed) with 1 piercing damage and Disease (Bacteria Fever). Every 24 hours, the first four successful Bite Strikes also deal 1 Constitution damage.
Equipment
- Incidental