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Stirge ~ CR 1/2

Environment: Temperate swamps, warm swamps

Organization: 1-40


Proficiency Score: +1

Tiny; Neutral/Neutral; mystical, vermin


Armor Class: 13 (+0 Dex, +2 Size, +1 Proficiency)

Hit Points: 66 (6d10+6)

Speed: 10 feet, Fly 40 feet

Initiative: +0


STRDEXCONINTWISCHA
12 (+1)10 (+0)12 (+1)1 (–5)12 (+1)6 (–2)

Saves: 

  • Fortitude +1
  • Reflex +1
  • Will +1

Skills: 

  • Acrobatics +1
  • Stealth +1

Senses: Passive Perception 11, dark vision 60 feet, low light vision 60 feet, scent

Languages:


Disease (Bacteria Fever). Applied in injury.

  • Save: Fortitude DC 12
  • Onset: Immediate
  • Frequency: 24 hours
  • Duration: 3 day
  • Counteract: 1

Stage 1. 1 Dexterity damage and 1 Constitution damage.

Stage 2. 1d2 Dexterity damage and 1d2 Constitution damage.

Stage 3. 1d3 Dexterity damage and 1d3 Constitution damage.

A creature that successfully saves against Bacteria Fever becomes Bolstered against it.

Actions

Bite. Melee Strike +2/-3/-8 (unarmed) with 1 piercing damage and Disease (Bacteria Fever). Every 24 hours, the first four successful Bite Strikes also deal 1 Constitution damage.


Equipment

  • Incidental