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Tank (8)

Proficiency Score: +8

Medium; [dependent]; canine, humaniod


Armor Class: 24 (+3 Dex, +3 Armor, +8 Proficiency)

Hit Points: 208 (16d10+48)

Speed: 25 feet

Initiative: +3


STRDEXCONINTWISCHA
20 (+5)16 (+3)16 (+3)10 (+0)10 (+0)8 (–1)

Saves:  Fortitude +11, Reflex +11, Will +0

Skills: Acrobatics +11, Athletics +13, Perception +8+1d4, Survival +8

Senses: Passive Perception 18, Scent

Languages: Attano (a little), Common


Battle Blooded. Once per 24 hours, when you gain the Dying condition but is not instantly killed, it can fight on for an extra round as if Enfeebled 1, foregoing the Dying and Unconscious conditions for that round. At the end of your next turn, unless it is brought above 0 hit points, you immediately fall Unconscious and gains the Dying condition.

Quick Reflexes. Gain 3 extra reactions for a total of 4 reactions per round.

Scent (Canine). You gain the scent ability. When rolling a Perception against a creature which currently has the Invisible condition, you do not take disadvantage. You treat Sensed creatures as Concealed and, if they have attacked you or an ally within the past hour, they do not gain advantage on attacks from the condition. You treat Concealed creatures as Seen/Heard. You gain no benefits against a creature with the Covered condition.

Sprinter (Canine). You gain a 10 foot bonus to your speed when using two or more Stride actions in a turn or a Charge action.

Actions

Falchion. Melee Attack +13 (forceful, sweep) with 2d10+2d6 slashing damage.

Greatsword. Melee Attack +13 (versatile (piercing)) with 2d12+2d6 slashing damage.

Powerful Stance. As an action, take a moment to prepare an attack and gain 1d8 Insight bonus to melee damage until the start of your next turn.


Equipment