divination, fortune, misfortune
- Casting Time: free action; Somatic
- Trigger: You or an ally within range attempts a saving throw
- Range: 120 feet
- Target: the triggering creature
You tempt fate and cause the triggering save to either be the best or the worst result. If the saving throw is a success, it becomes a critical success but if the saving throw is a failure, it becomes a critical failure. A critical failure when using Tempt Fate, even one that is turned into a critical failure, cannot be reduced by any abilities that usually reduce the effects, such as Improved Evasion. If the triggering save does not have both a critical success and critical failure condition, Tempt Fate fails, and your Power Point is refunded.