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Thun Kessler

About

A bully of a guard captain from a small town in southern Ishedore, Thun Kessler died during an ongoing highway robbery plot which he support.


Proficiency Score: +4

Medium; Honor/Individual; human, humanoid


Armor Class: 20 (+2 Dex, +4 Armor, +4 Proficiency Score)

Hit Points: 72 (8d8+8)

Speed: 30 feet

Initiative: +2


STRDEXCONINTWISCHA
19 (+4)14 (+2)13 (+1)10 (+0)12 (+1)10 (+0)

Saves: Fortitude +5, Reflex +2, Will +1

Skills: Athletics +8, Insight +5, Intimidation +4, Perception +5

Senses: Passive Perception 15

Languages: Common


Quick Reflexes. Gain 2 extra reactions for a total of 3 reactions per round.

Actions

Greatsword. Melee Attack +8 (versatile (piercing)) with 1d12+1d6+4 slashing damage.

Javelin. Ranged Attack +8 (thrown 30 feet) with 1d6+4 piercing damage.

Powerful Stance. As an action, take a moment to prepare an attack and gain 1d8 Insight bonus to melee damage until the start of Thun’s next turn.

Sap. Melee Attack +8 (agile, flurry, nonlethal) with 1d6+4 bludgeoning damage.


Equipment

  • Money: 3 gold, 5 silver
  • Chain Mail
  • Elixir of Life, 2 Minor
  • Greatsword (Silver pommel cap worth 2 gold)
  • Javelin, 3
  • Sap