Skip to content

Thunda Noble

Proficiency Score: +19

Medium; Principled/Community; avian, canine, humanoid, vulpine


Armor Class: (+5 Dex, +6 Int, +19 Proficiency Score)

Hit Points: 168 (19d8+38)

Speed: 30 feet

Initiative: +5 (advantage)


STRDEXCONINTWISCHA
12 (+1)20 (+5)15 (+2)22 (+6)10 (+0)10 (+0)

Saves: 

  • Fortitude +21
  • Reflex +24
  • Will +19

Skills: 

  • Acrobatics +24+3d4
  • Arcana +25+1d8
  • Deception +19
  • Insight +19
  • Perception +19
  • Stealth +24
  • Thievery +24

Senses: Passive Perception 29, low light vision 60 feet

Languages: Common


Metamagic. Once per round, to a maximum of 19 times per 24 hours, Thunda can use one of the following:

  • Extend Spell: Double the spell’s duration.
  • Silent Spell: Cast a spell without the verbal components.

Quick Reflexes. Thunda has five extra reactions for a total of 6 reactions per round.

Sneak Attack. The following is on any attack that has advantage or against any enemy Thunda is flanking with an ally.

  • Add 3d8 damage
  • Apply the following penalties:
    • The target’s Speed is reduced by half (minimum 5) and they cannot take the Step action
  • Opponents cannot take reactions for a round

Extra abilities:

  • Double action: you can reroll any 1s on the sneak attack damage (no die can be rolled more than once)

Spellcasting. Thunda is a Prepared Arcane caster.

Spell Attack +25, Spell DC 35

Cantrips (9th level max):

1st Level (

2nd Level (

3rd Level (

4th Level (

5th Level (

6th Level (

7th Level (

8th Level (

9th Level (

Actions

Crossbow. Ranged Attack (90 feet) +24 with 4d8 piercing damage.

Quick Recall. As a reaction, Thunda can identify a spell on a successful Arcana check.

Rapier. Melee Attack +24 (agile, finesse, parry) with 6d6+5 piercing damage.


Equipment

  • Crossbow with +3 Weapon Potency Rune
  • Ioun Stones
    • Lavender which has absorbed 12/50 spell levels and has a total of 7 spell levels for Thunda to use
    • Mossy with the bonus applied to Arcana
  • Power of Power, 2 Basic and 1 Greater
  • Rapier with +5 Weapon Potency Rune and 20 bolts
  • Vest of Escape

Build Notes

Heritage

Traits (Total Spent: 167, Possible Points: 32 Unspent)

  • Ability Score Boost (x8)
  • AC Bonus
  • Improved Initiative
  • Magic Adapt
    • Metamagic (x2)
  • Quick Recall
  • Quick Reflexes
  • Saving Proficiency
  • Skill Proficiency (Acrobatics, Arcana, Deception, Insight, Perception, Stealth, Thievery)
  • Sneak Attack (x3)
    • Powerful Sneak
      • Deadly Sneak
      • Debilitating Sneak
    • Slow Reactions
  • Spellcasting, Arcane
    • Extra Spell Slots (x
    • Level 9 Spell Slot Accessed
  • Weapon Proficiency (Martial Melee)

Non-Accessible