This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.
Environment: Any (Forest)
Organization: 1-2
Proficiency Score: +5
Large; True Neutral; Animal, Mammal
Armor Class: 19 (+2 Dex, +3 Natural, -1 Size, +5 Proficiency Score)
Hit Points: 132 (12d8+36)
Speed: Land 40 feet
Initiative: +2 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
23 (+6) | 15 (+2) | 17 (+3) | 2 (-4) | 12 (+1) | 6 (-2) |
Saves:
- Fortitude +8
- Reflex +7
- Will +1
Skills:
- Acrobatics +2
- Athletics +6
- Perception +6
- Stealth +2
Senses: Passive Perception: 16; Low Light Vision 60 feet; Scent
Languages: None
Rend (Claw). If the Tiger uses the listed Strike twice against the same target and at least one of them hits, the target takes damage as if hit one additional time. This does not apply any effects beyond hit point damage.
Actions
Bite. Melee Strike +11/+6/+1 (unarmed, versatile bludgeoning) with 2d6+6 piercing damage plus Grabbed Condition (DC 16).
Claw. Melee Strike +11/+7/+3 (agile, reach 10 feet, unarmed) with 3d4+6 slashing damage.