Proficiency Score: +8
Medium; Neutral/Community; humanoid
Armor Class: 23 (+2 Dex, +3 Armor, +8 Proficiency Score)
Hit Points: 96 (8d10+16)
Speed: 40 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (–1) | 12 (+1) |
Saves:
- Fortitude +10
- Reflex +10
- Will -1
+2d4 against effects with the fear tag
Skills:
- Acrobatics +2+1d4
- Athletics +13+1d4
- Insight +7
- Intimidation +9
- Perception +7+1d4
- Stealth +2 (disadvantage)
Senses: Passive Perception 17
Languages: Common
Combat Reflexes. Gain two extra reactions each round.
Actions
Cleave. As a single action, an Expert City Guard can attack two adjacent targets with their longsword. The attack rolled once against both of them, but the damage is individually rolled.
Crossbow. Ranged Attack +13/+8/+3 (ranged 120 feet) with 1d8 piercing damage.
Longsword. Melee Attack +13/+8/+3 (versatile (piercing)) with 3d8+2d6 slashing damage. On critical hits, an expert city guard triples the damage.
Equipment
- Chain Shirt
- Crossbow, 10 bolts
- Longsword with +2 Weapon Potency Rune
- Wand of Haste (5 per 24 hours)
- 1 silver (26 silvers elsewhere)
Build Notes
Heritage
- Health Boost (Resilient)
- Keen Awareness
- Speed
- Sure-Footed
Traits (Total Spent: 80, Possible Points: 9 Unspent)
- Ability Score Boost (Strength, Dexterity x2, Charisma)
- Armor Proficiency (Light Armor)
- Armor Training
- Bravery (x2)
- Cleave
- Quick Reflexes
- Skill Proficiency (Athletics, Insight, Intimidation, Perception)
- Weapon Mastery (Longsword)
- Weapon Proficiency (Martial Melee and Simple Ranged)
- Weapon Training (x2, Swords)
Non-Accessible
- Extra Hit Dice