conjuration, evocation, fire, magical
- Casting Time: 3 actions; Material, Somatic, and Verbal
- Range: 120 feet
- Duration: 1 round per Proficiency Score (D)
- Save: Reflex save; see text
You create up to either a 5-foot-wide, 60-foot-long, 10-foot-high wall of flames in a continuous line or a 5-foot-wide, 10-foot radius ring of flames. The wall stands vertically, and, if you wish, the wall can be of a shorter length or height. All creatures have the Concealed condition to creatures on the opposite side of the wall.
When you cast this spell, all creatures in the path of the wall must make a Reflex save or take a number of d6s fire damage equal to half your Proficiency Score. On a successful save a creature takes half damage and is pushed to the nearest space outside the wall of their choice, on a failure a creature takes full damage and remains in the wall, and on a critical failure a creature takes double damage and remains in the wall.
A creature who starts their turn in the wall or attempts to cross the wall takes a number of d4s fire damage equal to half your Proficiency Score. Wall of Fire is on the Arcane and Primal Spell Lists.