conjuration, cold, evocation, magical, water
- Casting Time: 3 actions; Material, Somatic, and Verbal
- Range: 200 feet
- Duration: 1 round per Proficiency Score (D)
You create up to either a 5-foot wide, 120-foot-long, 20-foot-high wall of ice in a continuous line or a 5-foot-wide, 15-foot radius ring of ice. The wall stands vertically, and, if you wish, the wall can be of a shorter length or height. The wall is opaque, and all creatures have the Concealed condition to creatures on the opposite side of the wall.
You must evoke the wall in an unbroken open space, so its edges do not pass through any creatures or objects, or the spell is lost. Each 10-foot section of the wall has AC 10, Hardness 1, Toughness 60, and, unlike other ice forms, does not have the Breakable tag. Each section is Immune to effects with the cold or water tags. A section also has Weakness to effects with the fire tag.
A section of the wall broken by fire is completely destroyed, melting, and evaporating into water and steam. A section broken by means other than fire can be moved through as difficult terrain and deals a number of d6s cold damage equal to a quarter of your Proficiency Score to anyone passing through it. A section of the Wall of Ice must be broken or destroyed before a creature can move through it. Wall of Ice is on the Arcane and Primal Spell Lists.
Heighten (+1): For each Spell Slot of the Heightened Spell Levels (6, 7, 8, 9, 10), increase the Hardness by 1 and the Toughness by 5.
Level 6 Spell Slot. The Hardness increases to 2 and the Toughness increases to 65.
Level 7 Spell Slot. The Hardness increases to 3 and the Toughness increases to 70.
Level 8 Spell Slot. The Hardness increases to 4 and the Toughness increases to 75.
Level 9 Spell Slot. The Hardness increases to 5 and the Toughness increases to 80.
Level 10 Spell Slot. The Hardness increases to 6 and the Toughness increases to 85.