air, conjuration, magical
- Casting Time: 3 actions; Material, Somatic, and Verbal
- Range: 60 feet
- Duration: 1 round per Proficiency Score (D)
You create up to a 5-foot wide, 30-foot-long, 10-foot-high wall swirling winds in a continuous line. The wall stands vertically, and, if you wish, the wall can be of a shorter length or height.
Physical ranged attacks, such as arrows, bolts, sling bullets, and other similarly sized ammunition cannot pass through the wall. Attacks from bigger ranged weapons, such as javelins, take disadvantage to their attack rolls if their path passes through the wall. Massive, ranged weapons and spell effects that do not create physical objects pass through the wall without trouble. Creatures attempting to move overland through the wall treat it as difficult terrain. Gases, including creatures in gaseous form, cannot pass through the wall. A creature that spends a move action to attempt to fly through the wall must attempt an Acrobatics check against your Spell DC. Wall of Wind is on the Arcane and Primal Spell Lists.