conjuration, evocation, force, magical
- Casting Time: 2 actions; Somatic and Verbal
- Requirements: Devout Follower Trait
- Range: 100 feet
- Target: 1 creature
- Duration: 1 minute
An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity’s favored weapon. Name War or Peace when you cast this spell. If you name War, the weapon Strikes the target at the end of each of its turns that the target failed to act in a hostile manner against a particular creature. You choose a creature when you name War, and the target instinctively knows which creature it is. This must be a creature both you and the target can see.
If you name Peace, the weapon Strikes the target each time the target acts in a hostile manner against you or one of your allies. You choose up to five allies when you name Peace, and the target instinctively knows who those allies are.
The weapon Strikes once per round, even if the target takes multiple actions which trigger Weapon of Judgment. Attacks with the weapon use your Spell Attack. Regardless of its appearance, the weapon deals a number of d10s force damage equal to half your Proficiency Score. When you Strike with the weapon, you can deal damage of the normal damage type of the weapon instead of force damage or any of the available damage types for a weapon with the versatile tag. No other attributes of the weapon apply and even a ranged weapon attacks adjacent creatures only. It does move to follow the target if the target moves. This movement does not count against the Weapon of Judgment’s Strike action.
A Weapon of Judgment counts as a weapon for the purposes of triggers, resistances, and so forth. The weapon does not count as an ally for the purpose of applying bonuses. The weapon cannot make any kind of attack other than a normal Strike, and abilities or spells that affect weapons do not apply to this weapon. Weapon of Judgment is on the Divine Spell List.