conjuration, evocation, magical
- Casting Time: 2 actions; Somatic and Verbal
- Requirements: currently wielding a weapon
- Area: 30-foot cone or 10-foot radius aura
- Save: Reflex save
Your Somatic Casting action for this spell is a swing with one weapon you are holding that you are proficient with, so you can use the Somatic Casting action even if you do not have a hand free. The weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an aura, dealing a number of damage dice equal to your Proficiency Score to creatures in the area unless they make a Reflex save. On a successful save a creature takes half damage, on a failure a creature takes full damage, and on a critical failure a creature takes double damage. This damage has the same type as the weapon you are wielding and uses the same die size. Determine the die size as if you were attacking with the weapon. For instance, if you were wielding a weapon with the Two Hand tag with both hands, you would use its Two Hand damage die. Weapon Storm is on the Arcane and Primal Spell Lists.