This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.
Environment: Cold forests
Organization: 1
Proficiency Score: +3
Medium; Neutral/Neutral; animal, mammal
Armor Class: 17 (+2 Dex, +2 Natural, +3 Proficiency)
Hit Points: 90 (9d8+18)
Speed: Land 30 feet, Burrow 10 feet, Climb 10 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
15 (+2) | 15 (+2) | 15 (+2) | 2 (-4) | 12 (+1) | 10 (+0) |
Saves:
- Fortitude +5
- Reflex +5
- Will +1
Skills.
- Athletics +5
- Perception +4
Senses: Passive Perception 14; Low Light Vision 40 feet; Scent
Languages: None
Actions
Bite. Melee Strike +5/0/-5 (unarmed) with 2d4+2 piercing damage.
Claw. Melee Strike +5/0/-5 (unarmed) with 3d6+2 slashing damage.
Rage. Once per 24 hours, as a Free Action on its turn, a Wolverine can become enraged and increase its Hit Points by 18, Attack Bonus by 2, Damage by 2 and decrease its AC by 2. It remains in rage until it or its opponent gains the Dying Condition; it cannot voluntarily end this ability.