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Wolverine ~ CR 2

This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.

Environment: Cold forests

Organization: 1


Proficiency Score: +3

Medium; Neutral/Neutral; animal, mammal


Armor Class: 17 (+2 Dex, +2 Natural, +3 Proficiency)

Hit Points: 90 (9d8+18)

Speed: Land 30 feet, Burrow 10 feet, Climb 10 feet

Initiative: +2


STRDEXCONINTWISCHA
15 (+2)15 (+2)15 (+2)2 (-4)12 (+1)10 (+0)

Saves:

  • Fortitude +5
  • Reflex +5
  • Will +1

Skills.

  • Athletics +5
  • Perception +4

Senses: Passive Perception 14; Low Light Vision 40 feet; Scent

Languages: None


Actions

Bite. Melee Strike +5/0/-5 (unarmed) with 2d4+2 piercing damage.

Claw. Melee Strike +5/0/-5 (unarmed) with 3d6+2 slashing damage.

Rage. Once per 24 hours, as a Free Action on its turn, a Wolverine can become enraged and increase its Hit Points by 18, Attack Bonus by 2, Damage by 2 and decrease its AC by 2. It remains in rage until it or its opponent gains the Dying Condition; it cannot voluntarily end this ability.