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Yolan’s Fighters ~ CR 17

Proficiency Score: +18

Medium; Repute/Individual; humanoid


Armor Class: 41 (+4 Dex, +6 Armor, +3 Deflection, +18 Proficiency)

Hit Points: 270 (18d12+54)

Speed: 40 feet

Initiative: +4


STRDEXCONINTWISCHA
20 (+5)18 (+4)16 (+3)8 (–1)10 (+0)8 (–1)

Saves: 

  • Fortitude +21
  • Reflex +22 (half on a failure and none on a success if there was originally half on a success)
  • Will +18
  • +2d4 Insight bonus on all saves
  • +2d4 Insight bonus on all saves with the magical or supernatural tags, cannot be the willing target of any effect with the magical or supernatural tags

Skills: 

  • Athletics +23
  • Stealth +3

Immunities: Frightened and Fleeing condition when in Rage

Resistances: 36 against all weapon damage except those with the adamantine tag when wearing armor

Senses: Passive Perception 10

Languages: Common


Battle Blood. Once per 24 hours, when Yolan’s Fighter would otherwise gain the Dying condition but is not instantly killed, they can forego the Dying and Unconscious conditions for a round and take the Enfeebled 1 condition. If they are not brought above 0 Hit Points before the end of their next turn, they immediately gain the Dying 1 and Unconscious conditions.

Eater of Magic. After successfully saving against an effect with the magical or supernatural tag while in Rage, Yolan’s Fighter gains a number of temporary Hit Points equal to half the Proficiency Score of the effect’s creator. The fighter can only have these temporary Hit Points from one effect at a time. If a new effect would apply Eater of Magic, the fighter can take the new temporary Hit Points or retain the previous temporary Hit Points. These stack with the temporary Hit Points from Rage and end when Rage ends.

Flesh Wound. Once per 24 hours, after an attack but before the damage is rolled, Yolan’s Fighter can make a Fortitude save with a DC equal to the damage that would be dealt. On a success, the fighter takes no damage while, on a failure, the damage is halved and becomes nonlethal.

Quick Reflexes. Yolan’s Fighter has four extra reactions for a total of 5 reactions per round.

Actions

Great Sword. Melee Attack +23 (deadly d12, versatile piercing) with 5d12+3d6+5 slashing damage. On a critical hit, the damage is tripled. Yolan’s Fighter cannot be disarmed while wielding a great sword.

Mighty Swing. Once per 24 hours as a triple action, Yolan’s Fighter can automatically make a critical hit.

No Escape. As a reaction to an adjacent enemy using the Withdraw action while Yolan’s Fighter is using Rage, they can move up to double their Speed. This has the move tag.

Opportunist. As a reaction, Yolan’s Fighter can make a melee Attack of Opportunity against an opponent who was just struck for damage in melee by an ally.

Rage. As a free action, Yolan’s Fighter can Rage as long as they do not have the Fatigued condition. They have 21 rounds of Rage per 24 hours. During Rage, the fighter gains the following:

  • -6 AC
  • +108 temporary Hit Points
  • +20 feet to Speed
  • +5d10 Insight bonus on Will saves
  • +5d10 Insight bonus on melee damage rolls
  • Cannot use Dex, Int, or Cha skills except Acrobatics and Intimidation
  • Cannot use abilities or actions with the concentration tag or that require patience

If the fighter enters Rage within a minute of ending a previous use, they do not gain the temporary Hit Points.

Unexpected Strike. As a reaction while using Rage, Yolan’s Fighter can make an Attack of Opportunity against a foe who moves into a square you threaten, regardless of if the movement would provoke or not.


Equipment

  • Bracers of Armor (Basic)
  • Chain Shirt, +3 Armor Potency Rune
  • Great Sword, +4 Weapon Potency Rune

Build Notes

Heritage

  • Battle Blood
  • Health Boost (Imperishable)
  • Speed (Sprinter)

Traits (Total Spent: 184, Possible Points: 5 Unspent)

  • Ability Score Boost, x4
  • Armor Proficiency (Light)
  • Armor Training
    • Armor Mastery
  • Evasion
    • Improved Evasion
  • Opportunist
    • Unexpected Strike
  • Quick Reflexes
  • Rage, x5
    • Fearless Rage
    • Flesh Wound
    • Greater Rage
      • Mighty Rage
    • Mighty Swing
    • No Escape
    • Superstition, x2
      • Eater of Magic
    • Swift Foot, x2
    • Tireless Rage
  • Saving Proficiency
  • Skill Proficiency (Athletics)
  • Weapon Proficiency (Martial Melee, Exotic Melee)
  • Weapon Training, x3
    • Weapon Mastery

Non-Accessible