This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.
Environment: Any (Abyssal)
Organization: 1-8
Proficiency Score: +7
Medium; Repute/Independent; outsider
Armor Class: 21 (+1 Dex, +3 Natural, +7 Proficiency Score)
Hit Points: 135 (9d10+45)
Speed: 30 feet
Initiative: +1 (advantage)
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 13 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 16 (+3) |
Saves:
- Fortitude +12
- Reflex +8
- Will +1
+1d6 against effects with the magical or supernatural tags
Skills:
- Acrobatics +8
- Athletics +10
- Insight +8
- Perception +8 (advantage)
- Stealth +8 (advantage)
- Thievery +8
Senses: Passive Perception 23, dark vision 60 feet, Constant See Invisibility
Languages: Abyssal, Celestial, Draconic, Telepathy (100 feet)
Quick Reflexes (2). Gain 1 extra reaction.
Slime. A layer of acidic slime coats a Babau’s skin. Any creature that comes in skin-to-skin contact must make a DC 20 Reflex save or take 1d8 acid damage from the slime. Any creature that strikes the Babau with a weapon must make a DC 20 Reflex save or the weapon takes 1d8 acid damage. Ammunition that strikes the Babau is automatically destroyed after it inflicts its damage.
Sneak Attack. The following is on any attack that has advantage or against any enemy the Babau is flanking with an ally.
- Add 2d8 damage
Spells.
Spell Attack +10, Spell DC 20
At Will
- Darkness
- Dispel Magic
- Teleport (self plus 20 bulk only)
1 per 24 hours:
- Summon Creature (limited to another Babau with a 40% chance of success)
Actions
Bite. Melee Strike +10/+5/+0 (unarmed, versatile bludgeoning) with 4d6+4 piercing damage.
Claw. Melee Strike +10/+5/+0 (unarmed) with 4d6+4 slashing damage.
Spear (2 hands). Melee Strike +10/+5/+0 (reach 10 feet, thrown 20 feet) with 2d8+4 piercing damage.
Equipment
- Spear with +1 Weapon Potency Rune
- Incidental