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Beyond the Skill Basics

Earning an Income

Instead of adventuring for loot and wealth, some choose to make items and sell them for income. There are three general ways you can make money (at the GM’s discretion).

  • Making Items. You need the Crafting trait to make any money, but once an item is made you can sell it at market value. Since it costs half price for the starting materials when crafting, this often means you make half the value of the object when selling at market price. See the Crafting Rules below for more.
  • Performing. You need to be trained in the Perform skill. You generally make anywhere from 1 silver to 1 gold per 8 hours rolling between 10 and 20. The better your bonus the more chance of making more income on a single check. The GM might designate exceptions to this range, such as if you work for a single, powerful, and wealthy individual but the general rule is as follows.
  • Professions. You are specialized in some type of work. You can make between 1 silver to 1 gold per 8 hours rolling between 10 and 20 depending on what you do. The better your bonus the better chance of making more income on a single check. However, your results are often determined by the skill involved in the work, the location you are, and the supply and demand. Having Profession Sailor while inland will likely reduce the income while having a Profession Bounty Hunter in a border city might have a much higher income than average.
  • Other. At the GM’s discretion there might be skill checks that you can make to earn an income. Some more common cases would be to make a Society check for a noble person or a Diplomacy check for a merchant.

The following table provides a rough outline of income based on the DC passed. Note, as described under Professions, you might make more or less depending on location, supply and demand, and the skill used.

DC PassedIncome Earned
1010 copper (1 silver)
1535 copper (3 silver and 5 copper)
20125 copper (1 gold, 2 silver, and 5 copper)
25250 copper (2 gold and 5 silver)
30450 copper (4 gold and 5 silver)
35875 copper (8 gold, 7 silver, and 5 copper)
40150 silver (1 platinum and 5 gold)
45275 silver (2 platinum, 7 gold, and 5 silver)
50500 silver (5 platinum)

Crafting Rules

To craft an item, you must gather the materials, spend the time crafting, and then attempt a Crafting Skill check. Note, these steps can be altered by the Crafting Trait.

Gathering Materials: The easiest way is by purchasing the materials, which typically cost half the price of the item you are making. If, however, you are gathering the materials, such as mining ore or harvesting wood, the cost of materials might be reduced. Discuss with your GM the details if you gather your own materials.

Crafting Time: The time to craft an item varies based on what type of item it is, the quality, and the rarity. Items that take more than one hour can be crafted over time, where you spend at least one hour crafting in a sitting. Items that take less than an hour are usually crafted in one sitting. Refer to the tables below to find the crafting time by item type.

Skill Check: Making an item requires a Crafting Skill Check for which the DC is adjusted by quality and rarity of the item. See the tables below for specific DCs by item type. All item types have a maximum DC, such that no Crafting DC normally exceeds this value.

  • Success: The item is created while the materials (cost) and time are spent.
  • Failure: The item is not created, but the materials (cost) and time are still spent.

Depending on the item or the situation, a Critical Success might mean the item sells for more than its listed price while a Critical Failure might cause any tools, kits, or guides to become damaged or another negative outcome. Discuss use of these criticals with your GM.

Artifact Items: For crafting a unique item, which is typically considered an artifact no matter how powerful it is, discuss with your GM the material cost, time, and DC. Use the following tables as a guide and note that most Crafting DCs should not exceed the Maximum DC listed.

Basic Crafting Times and Difficulty Classes

The following tables list the crafting times and DCs for items based on the item type and then by the quality and the rarity. If an item does not have a specified quality, use the Basic quality or the quality underlined.

Item Type
     Quality
Common
Time; DC
Uncommon
Time; DC
Rare
Time; DC
Very Rare
Time; DC
Legendary
Time; DC
Alchemical Items
Max DC 60
     Minor
     Lesser
     *Basic*
     Greater
     True


5 min; DC 10
10 min; DC 15
15 min; DC 20
25 min; DC 25
40 min; DC 30


5 min; DC 15
10 min; DC 20
15 min; DC 25
25 min; DC 30
40 min; DC 35


5 min; DC 20
10 min; DC 25
15 min; DC 30
25 min; DC 35
40 min; DC 40


5 min; DC 25
10 min; DC 30
15 min; DC 35
25 min; DC 40
40 min; DC 45


5 min; DC 30
10 min; DC 35
15 min; DC 40
25 min; DC 45
40 min; DC 50
Poisons
Max DC 50
     DC 20 or less
     DC 21 to 25
     DC 26 or more


30 min; DC 15
40 min; DC 20
50 min; DC 25


1 hr; DC 20
2 hr; DC 25
3 hr; DC 30


5 hr; DC 25
10 hr; DC 30
15 hr; DC 35


10 hr; DC 30
15 hr; DC 35
20 hr; DC 40


15 hr; DC 35
20 hr; DC 40
25 hr; DC 45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item Type
     Quality
Basic Materials
Time; DC
Special Materials
Time; DC
Armor
Max DC 40
     Light
     Medium
     Heavy
~~~~~~~~~~~~~~~
     Light Shield
     Heavy Shield


5 hr; DC 20
10 hr; DC 20
20 hr; DC 20
~~~~~~~~~~~~~
1 hr; DC 10
2 hr; DC 15


10 hr; DC 30
20 hr; DC 30
40 hr; DC 30
~~~~~~~~~~~~~
2 hr; DC 20
4 hr; DC 25
Weapons
Max DC 40
     Melee Simple
     Melee Martial
     Melee Exotic
~~~~~~~~~~~~~~~
     Ranged Simple
     Ranged Martial
     Ranged Exotic
~~~~~~~~~~~~~~~
     Natural
~~~~~~~~~~~~~~~
     Ammunition


1 hr; DC 15
3 hr; DC 20
5 hr; DC 25
~~~~~~~~~~~~~
1 hr; DC 15
3 hr; DC 20
8 hr; DC 25
~~~~~~~~~~~~~
30 min; DC 20
~~~~~~~~~~~~~
10 min; DC 10


2 hr; DC 25
6 hr; DC 30
10 hr; DC 35
~~~~~~~~~~~~~
2 hr; DC 25
6 hr; DC 30
16 hr; DC 35
~~~~~~~~~~~~~
1 hr; DC 30
~~~~~~~~~~~~~
20 min; DC 20
Barding
Max DC 30
     Light
     Heavy


10 hr; DC 15
15 hr; DC 20


15 hr; DC 25
20 hr; DC 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item Type
     Quality
Any
Time; DC
Basic Items
Max DC 35
     Lesser
     *Basic*
     Expert
     Master


2 hr; DC 10
2 hr; DC 15
3 hr; DC 20
5 hr; DC 25
Clothing
Max DC 30
     Lesser
     *Basic*
     Expert
     Master


1 hr; DC 10
5 hr; DC 15
10 hr; DC 20
20 hr; DC 30
Tools and Kits
Max DC 30
     Lesser
     *Basic*
     Expert
     Master


5 min; DC 10
1 hr; DC 15
4 hr; DC 20
10 hr; DC 25
Animal Related
Max DC 35
     Lesser
     *Basic*
     Expert
     Master


20 min; DC 10
40 min; DC 15
1 hr; DC 20
2 hr; DC 25
Instructional Guides
Max DC 35
     Lesser
     *Basic*
     Expert
     Master



30 min; DC 10
1 hr; DC 15
3 hr; DC 20
5 hr; DC 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fantasy Crafting Times and Difficulty Classes

Items that are a part of one of the categories above, such as Fantasy Armor like Padded Armor or Basic Items such as Flint and Steel, use the times and DCs listed above. The following is for items that are only available in the Fantasy Extension.

Item Type
     Quality
Common
Time; DC
Uncommon
Time; DC
Rare
Time; DC
Very Rare
Time; DC
Legendary
Time; DC
Runes
Max DC 60
     Minor
     Lesser
     *Basic*
     Greater
     True


30 min; DC 10
1 hr; DC 15
2 hr; DC 20
3 hr; DC 25
4 hr; DC 30


30 min; DC 15
1 hr; DC 20
2 hr; DC 25
3 hr; DC 30
4 hr; DC 35


30 min; DC 20
1 hr; DC 25
2 hr; DC 30
3 hr; DC 35
4 hr; DC 40


30 min; DC 25
1 hr; DC 30
2 hr; DC 35
3 hr; DC 40
4 hr; DC 45


30 min; DC 30
1 hr; DC 35
2 hr; DC 40
3 hr; DC 45
4 hr; DC 50
Wondrous Items
Max DC 60
     Minor
     Lesser
     *Basic*
     Greater
     True


15 min; DC 10
30 min; DC 15
1 hr; DC 20
2 hr; DC 25
4 hr; DC 30


1 hr; DC 15
2 hr; DC 20
4 hr; DC 25
8 hr; DC 30
16 hr; DC 35


5 hr; DC 20
10 hr; DC 25
15 hr; DC 30
20 hr; DC 35
30 hr; DC 40


10 hr; DC 25
15 hr; DC 30
20 hr; DC 35
30 hr; DC 40
40 hr; DC 45


15 hr; DC 30
20 hr; DC 35
30 hr; DC 40
40 hr; DC 45
50 hr; DC 50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item Type
     Quality
2 Spells3 Spells4 Spells5 Spells6 Spells
Staffs
Max DC 70
     Highest Level: 1
     Highest Level: 2
     Highest Level: 3
     Highest Level: 4
     Highest Level: 5
     Highest Level: 6
     Highest Level: 7


30 min; DC 10
1 hr; DC 15
2 hr; DC 20
3 hr; DC 25
4 hr; DC 30
5 hr; DC 35
6 hr; DC 40


1 hr; DC 15
2 hr; DC 20
3 hr; DC 25
4 hr; DC 30
5 hr; DC 35
6 hr; DC 40
7 hr; DC 45


2 hr; DC 20
3 hr; DC 25
4 hr; DC 30
5 hr; DC 35
6 hr; DC 40
7 hr; DC 45
8 hr; DC 50


3 hr; DC 25
4 hr; DC 30
5 hr; DC 35
6 hr; DC 40
7 hr; DC 45
8 hr; DC 50
9 hr; DC 55


4 hr; DC 30
5 hr; DC 35
6 hr; DC 40
7 hr; DC 45
8 hr; DC 50
9 hr; DC 55
10 hr; DC 60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item Type
     Quality
5 Charges7 Charges10 Charges
Wands
Max DC 60
     Level: 1
     Level: 2
     Level: 3
     Level: 4
     Level: 5
     Level: 6
     Level: 7
     Level: 8


20 min; DC 10
40 min; DC 15
1 hr; DC 20
2 hr; DC 25
3 hr; DC 30
4 hr; DC 35
5 hr; DC 40
6 hr; DC 45


40 min; DC 15
1 hr; DC 20
2 hr; DC 25
3 hr; DC 30
4 hr; DC 35
5 hr; DC 40
6 hr; DC 45
7 hr; DC 50


1 hr; DC 20
2 hr; DC 25
3 hr; DC 30
4 hr; DC 35
5 hr; DC 40
6 hr; DC 45
7 hr; DC 50
8 hr; DC 55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item Type
     Quality
Any
Time; DC
Scrolls
Mex DC 60
     Level: Cantrip
     Level: 1
     Level: 2
     Level: 3
     Level: 4
     Level: 5
     Level: 6
     Level: 7
     Level: 8
     Level: 9
     Level: 10


5 min; DC 5
15 min; DC 10
30 min; DC 15
45 min; DC 20
1 hr; DC 25
2 hr; DC 30
3 hr; DC 35
4 hr; DC 40
5 hr; DC 45
6 hr; DC 50
7 hr; DC 55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~