Earning an Income
Instead of adventuring for loot and wealth, some choose to make items and sell them for income. There are three general ways you can make money (at the GM’s discretion).
- Making Items. You need the Crafting trait to make any money, but once an item is made you can sell it at market value. Since it costs half price for the starting materials when crafting, this often means you make half the value of the object when selling at market price. See the Crafting Rules below for more.
- Performing. You need to be trained in the Perform skill. You generally make anywhere from 1 silver to 1 gold per 8 hours rolling between 10 and 20. The better your bonus the more chance of making more income on a single check. The GM might designate exceptions to this range, such as if you work for a single, powerful, and wealthy individual but the general rule is as follows.
- Professions. You are specialized in some type of work. You can make between 1 silver to 1 gold per 8 hours rolling between 10 and 20 depending on what you do. The better your bonus the better chance of making more income on a single check. However, your results are often determined by the skill involved in the work, the location you are, and the supply and demand. Having Profession Sailor while inland will likely reduce the income while having a Profession Bounty Hunter in a border city might have a much higher income than average.
- Other. At the GM’s discretion there might be skill checks that you can make to earn an income. Some more common cases would be to make a Society check for a noble person or a Diplomacy check for a merchant.
The following table provides a rough outline of income based on the DC passed. Note, as described under Professions, you might make more or less depending on location, supply and demand, and the skill used.
DC Passed | Income Earned |
10 | 10 copper (1 silver) |
15 | 35 copper (3 silver and 5 copper) |
20 | 125 copper (1 gold, 2 silver, and 5 copper) |
25 | 250 copper (2 gold and 5 silver) |
30 | 450 copper (4 gold and 5 silver) |
35 | 875 copper (8 gold, 7 silver, and 5 copper) |
40 | 150 silver (1 platinum and 5 gold) |
45 | 275 silver (2 platinum, 7 gold, and 5 silver) |
50 | 500 silver (5 platinum) |
Crafting Rules
To craft an item, you must gather the materials, spend the time crafting, and then attempt a Crafting Skill check. Note, these steps can be altered by the Crafting Trait.
Gathering Materials: The easiest way is by purchasing the materials, which typically cost half the price of the item you are making. If, however, you are gathering the materials, such as mining ore or harvesting wood, the cost of materials might be reduced. Discuss with your GM the details if you gather your own materials.
Crafting Time: The time to craft an item varies based on what type of item it is, the quality, and the rarity. Items that take more than one hour can be crafted over time, where you spend at least one hour crafting in a sitting. Items that take less than an hour are usually crafted in one sitting. Some items, marked with *, require a time that includes waiting time. This means that you can leave the time for many hours or days as part of the crafting. These are marked with a minimum active crafting time. Refer to the tables below to find the crafting time by item type.
Skill Check: Making an item requires a Crafting Skill Check for which the DC is adjusted by quality and rarity of the item. See the tables below for specific DCs by item type. All item types have a maximum DC, such that no Crafting DC normally exceeds this value.
- Success: The item is created while the materials (cost) and time are spent.
- Failure: The item is not created, but the materials (cost) and time are still spent.
Depending on the item or the situation, a Critical Success might mean the item sells for more than its listed price while a Critical Failure might cause any tools, kits, or guides to become damaged or another negative outcome. Discuss use of these criticals with your GM.
Artifact Items: For crafting a unique item, which is typically considered an artifact no matter how powerful it is, discuss with your GM the material cost, time, and DC. Use the following tables as a guide and note that most Crafting DCs should not exceed the Maximum DC listed.
Alchemical Items Max DC 60 | Common | Uncommon | Rare | Very Rare | Legendary | |||||
Quality | Time | DC | Time | DC | Time | DC | Time | DC | Time | DC |
Minor | 5 min | 5 | 10 min | 15 | 30 min | 20 | 1 hr | 25 | 6 hr | 30 |
Lesser | 10 min | 15 | 20 min | 20 | 1 hr | 25 | 2 hr | 30 | 24 hr* (6 hr) | 35 |
Basic | 15 min | 20 | 30 min | 25 | 2 hr | 30 | 6 hr | 35 | 3 days* (9 hr) | 40 |
Greater | 25 min | 25 | 45 min | 30 | 4 hr | 35 | 24 hr* (6 hr) | 40 | 7 days* (10 hr) | 45 |
True | 40 min | 30 | 1 hr | 35 | 6 hr | 40 | 3 days* (9 hr) | 45 | 21 days* (10 hr) | 50 |
Animal Related Gear Max DC 35 | Any | |
Quality | Time | DC |
Lesser | 30 min | 10 |
Basic | 1 hr | 15 |
Expert | 8 hr | 20 |
Master | 15 hr | 25 |
Armor Max DC 40 | Basic Materials | Special Materials | |||
Quality | Time | DC | Time | DC | |
Armor | Light | 6 hr | 12 | 12 hr | 22 |
Medium | 20 hr | 15 | 40 hr | 25 | |
Heavy | 50 hr | 20 | 100 hr | 30 | |
Shields | Light | 3 hr | 10 | 6 hr | 20 |
Heavy | 10 hr | 17 | 20 hr | 27 | |
Barding | Light | 10 hr | 15 | 20 hr | 25 |
Heavy | 20 hr | 20 | 40 hr | 30 |
Basic Items Max DC 35 | Any | |
Quality | Time | DC |
Lesser | 2 hr | 10 |
Basic | 2 hr | 15 |
Expert | 3 hr | 20 |
Master | 5 hr | 25 |
Clothing Max DC 40 | Any | |
Quality | Time | DC |
Lesser | 1 hr | 10 |
Basic | 5 hr | 15 |
Expert | 10 hr | 20 |
Master | 20 hr | 30 |
Extracts, as they are a meld of alchemical substances and spellcasting, have their own system for creation requiring the Extract Crafting trait.
Instructional Guides Max DC 35 | Any | |
Quality | Time | DC |
Lesser | 30 min | 10 |
Basic | 1 hr | 15 |
Expert | 3 hr | 20 |
Master | 5 hr | 25 |
Magic Items: Runes Max DC 60 | Common | Uncommon | Rare | Very Rare | Legendary | |||||
Quality | Time | DC | Time | DC | Time | DC | Time | DC | Time | DC |
Minor | 10 min | 10 | 20 min | 15 | 30 min | 20 | 1 hr | 25 | 2 hr | 30 |
Lesser | 20 min | 15 | 30 min | 20 | 1 hr | 25 | 2 hr | 30 | 3 hr | 35 |
Basic | 30 min | 20 | 1 hr | 25 | 2 hr | 30 | 3 hr | 35 | 5 hr | 40 |
Greater | 1 hr | 25 | 2 hr | 30 | 3 hr | 35 | 5 hr | 40 | 8 hr | 45 |
True | 2 hr | 30 | 3 hr | 35 | 5 hr | 40 | 10 hr | 45 | 12 hr | 50 |
Magic Items: Scrolls Max DC 60 | Any | |
Quality by Spell Level | Time | DC |
Cantrip | 2 min | 10 |
Level 1 | 5 min | 11 |
Level 2 | 10 min | 13 |
Level 3 | 20 min | 16 |
Level 4 | 30 min | 20 |
Level 5 | 45 min | 25 |
Level 6 | 1 hr | 30 |
Level 7 | 2 hr | 35 |
Level 8 | 3 hr | 40 |
Level 9 | 4 hr | 45 |
Level 10 | 5 hr | 50 |
Magic Items: Staffs Max DC 60 | 2 Spells | 3 Spells | 4 Spells | 5 Spells | 6 Spells | |||||
Quality by Highest Spell Level | Time | DC | Time | DC | Time | DC | Time | DC | Time | DC |
Level 1 | 10 min | 5 | 20 min | 7 | 40 min | 10 | 1 hr | 15 | 2 hr | 20 |
Level 2 | 20 min | 7 | 40 min | 10 | 1 hr | 15 | 2 hr | 20 | 3 hr | 25 |
Level 3 | 40 min | 10 | 1 hr | 15 | 2 hr | 20 | 3 hr | 25 | 4 hr | 30 |
Level 4 | 1 hr | 14 | 2 hr | 20 | 3 hr | 25 | 4 hr | 30 | 5 hr | 35 |
Level 5 | 2 hr | 19 | 3 hr | 25 | 4 hr | 30 | 5 hr | 35 | 6 hr | 40 |
Level 6 | 3 hr | 25 | 4 hr | 30 | 5 hr | 35 | 6 hr | 40 | 7 hr | 45 |
Level 7 | 4 hr | 30 | 5 hr | 35 | 6 hr | 40 | 7 hr | 45 | 8 hr | 50 |
Magic Items: Wands Max DC 60 | 5 Charges | 7 Charges | 10 Charges | |||
Quality by Spell Level | Time | DC | Time | DC | Time | DC |
Cantrip | 5 min | 10 | 7 min | 11 | 10 min | 13 |
Level 1 | 10 min | 11 | 12 min | 13 | 15 min | 15 |
Level 2 | 15 min | 13 | 18 min | 15 | 25 min | 20 |
Level 3 | 20 min | 16 | 25 min | 20 | 40 min | 25 |
Level 4 | 30 min | 20 | 40 min | 25 | 1 hr | 30 |
Level 5 | 45 min | 25 | 1 hr | 30 | 2 hr | 35 |
Level 6 | 1 hr | 30 | 2 hr | 35 | 3 hr | 40 |
Level 7 | 2 hr | 35 | 3 hr | 40 | 4 hr | 45 |
Level 8 | 3 hr | 40 | 4 hr | 45 | 5 hr | 50 |
Magic Items: Wondrous Items Max DC 60 | Common | Uncommon | Rare | Very Rare | Legendary | |||||
Quality | Time | DC | Time | DC | Time | DC | Time | DC | Time | DC |
Minor | 15 min | 10 | 1 hr | 15 | 4 hr | 20 | 14 hr | 25 | 40 hr | 30 |
Lesser | 30 min | 15 | 2 hr | 20 | 8 hr | 25 | 24 hr | 30 | 60 hr | 35 |
Basic | 1 hr | 20 | 4 hr | 25 | 14 hr | 30 | 35 hr | 35 | 80 hr | 40 |
Greater | 2 hr | 25 | 8 hr | 30 | 24 hr | 35 | 48 hr | 40 | 100 hr | 45 |
True | 4 hr | 30 | 16 hr | 35 | 40 hr | 40 | 60 hr | 45 | 120 hr | 50 |
Poisons Max DC 50 | Common | Uncommon | Rare | Very Rare | Legendary | |||||
Quality | Time | DC | Time | DC | Time | DC | Time | DC | Time | DC |
DC 20 or less | 30 min | 15 | 1 hr | 20 | 5 hr | 25 | 10 hr | 30 | 15 hr | 35 |
DC 21 to 25 | 40 min | 20 | 2 hr | 25 | 10 hr | 30 | 15 hr | 35 | 20 hr | 40 |
DC 26 or more | 1 hr | 25 | 3 hr | 30 | 15 hr | 35 | 20 hr | 40 | 1 day | 45 |
Tools and Kits Max DC 30 | Any | |
Quality | Time | DC |
Lesser | 1 hr | 10 |
Basic | 2 hr | 15 |
Expert | 5 hr | 20 |
Master | 10 hr | 25 |
Weapons Max DC 40 | Basic Materials | Special Materials | |||
Quality | Time | DC | Time | DC | |
Melee | Simple | 2 hr | 15 | 4 hr | 25 |
Martial | 5 hr | 20 | 10 hr | 30 | |
Exotic | 10 hr | 25 | 20 hr | 35 | |
Ranged | Simple | 2 hr | 15 | 4 hr | 25 |
Martial | 5 hr | 20 | 10 hr | 30 | |
Exotic | 15 hr | 25 | 30 hr | 35 | |
Natural | 3 hr | 20 | 6 hr | 30 | |
Ammunition | 10 min | 10 | 30 min | 20 |